![]() The Guardhouse allows you to recruit Halberdier. The Portal of Glory allows you to recruit Angels. ![]() The Training Grounds allows you to recruit Cavaliers. The Monastery allows you to recruit Monks. The Barracks allows you to recruit Swordsmen. The Griffin Tower allows you to recruit Griffins. The Archers' Tower allows you to recruit Archers. The Guardhouse allows you to recruit Pikemen. ![]() The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the morale of all allied heroes by +2. The lighthouse grants additional mobility to any ships you control. The Stables increase the land movement rate of any visiting hero. The Shipyard allows you to purchase Boats. The Griffin Bastion increases Griffin production by 3 per week. The Resource Silo provides you with additional +1 wood and +1 ore each day.ĭuring a siege, the Brotherhood of the Sword increases troop morale by +2. The Blacksmith provides your armies with Ballistas.Įntering the Mage Guild will allow a visiting hero to learn the spells kept within. ![]() With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. The Fort provides your town with defensive walls. The Tavern increases morale for troops defending the city. ![]() The Capitol earns your kingdom 4000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |